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Cory Barlog

1975-09-02演员

性别:

生日:1975-09-02

出生地:Sacramento, California, USA

又名:-

职业:演员

家庭成员:-

Cory Barlog (born September 2, 1975) is an American video game designer, director, and writer who is the current creative director of video game development at Santa Monica Studio. He is best known for his work on the God of War series. Barlog was born in Sacramento, California, on September 2, 1975, the son of fantasy novelist J. M. Barlog. In his early career, Barlog worked as a lead animator at Paradox Development on Backyard Wrestling: Don't Try This at Home and X-Men: Next Dimension. After joining Santa Monica Studio, he was the lead animator for God of War (2005) and directed God of War II (2007), for which he won a BAFTA for his writing work on the game. He also served as game director of God of War III (2010) for the first eight months of its development. Although not part of Sony at the time, he helped in writing God of War: Ghost of Sparta (2010). Barlog was a keynote speaker at ECAROcon 2008 and later worked at LucasArts. In an interview, he announced that he was working on a tie-in video game for the 2015 film Mad Max: Fury Road. He was reported to be in Sweden to develop the title with Avalanche Studios, best known for Just Cause. Despite various gaming websites confirming that the game was in development over the coming years, Barlog had left Avalanche Studios early in its development and the game never materialized. In March 2012, it was announced that Barlog had joined Crystal Dynamics to direct the cinematics for the new Tomb Raider game and direct an unannounced game. However, he left the company in April 2013. In August 2013, it was announced that Barlog would return to Santa Monica Studio. He currently serves as the studio's creative director and directed God of War (2018). For the game, he won the Game Award for Best Game Direction, while the game itself won Game of the Year and the BAFTA Games Award for Best Game. He also wrote the foreword to the novelization of the game, which was written by his father. He also produced the sequel God of War Ragnarök (2022).

Cory Barlog在本站可看的作品

Cory Barlog在本站有4部作品,包括影视4部。 可在网页、手机 App 和电视端观看,也可以转到电视直播。

演员作品

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Raising Kratos
免费

Raising Kratos

纪录

2019-05-10 

《Raising Kratos》(2019),一部深入游戏开发幕后的纪录片类型作品,将镜头对准圣莫尼卡工作室在《战神》重启版创作过程中那段跌宕起伏的岁月。这里没有剧本的矫饰,只有真实的汗水、泪水与近乎疯狂的热爱:创意总监Cory Barlog带领团队在短短三年内完成从理念到神作的蜕变,家庭与事业的撕扯、技术瓶颈的焦灼、临发布前的大胆推翻重做——每一个决策都像在刀尖上起舞。你看到的不仅是游戏制作,更是创作者在压力下如何保持初心,让北欧神话与现代父爱叙事完美共鸣。如果你对“为何《战神》能成为艺术”充满好奇,这部融合了混乱、崩溃与最终绽放的幕后纪实,值得一看。

Raising Kratos

Raising Kratos
免费

Raising Kratos

纪录

2019-05-10 

《Raising Kratos》(2019),一部揭秘游戏开发背后故事的纪录片,以2018年广受好评的《战神》为核心。镜头跟随Cory Barlog和配音演员克里斯托弗·贾奇,记录从概念到成品的四年艰辛,以及主角克雷托斯的“重生”历程。亮点是对创作团队情感与压力的真实呈现,让玩家看到游戏角色如何从代码中注入灵魂。如果你是游戏爱好者,这部纪录片绝对值得看。

Raising Kratos

Voices of God of War II
免费

Voices of God of War II

纪录

2007-03-13 

《Voices of God of War II》(2007),纪录片类型聚焦《战神2》幕后配音创作。当奎托斯的怒吼撕裂天际,当雅典娜的低语穿透神殿,这些声音背后究竟藏着怎样的灵魂?本片带你穿透游戏画面的表象,直击配音演员在录音棚中的情感注入与即兴爆发。从希腊神话角色的威严到复仇之魂的嘶吼,每一句台词都是表演者对暴力与神性的深度解读。亮点在于首次公开未被使用的废弃录音,那些未曾被玩家听见的台词版本同样震撼。如果你钟情游戏艺术或电影化叙事,这部纪录片值得看。

Voices of God of War II

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Raising Kratos
免费

Raising Kratos

纪录

2019-05-10 

《Raising Kratos》(2019),一部深入游戏开发幕后的纪录片类型作品,将镜头对准圣莫尼卡工作室在《战神》重启版创作过程中那段跌宕起伏的岁月。这里没有剧本的矫饰,只有真实的汗水、泪水与近乎疯狂的热爱:创意总监Cory Barlog带领团队在短短三年内完成从理念到神作的蜕变,家庭与事业的撕扯、技术瓶颈的焦灼、临发布前的大胆推翻重做——每一个决策都像在刀尖上起舞。你看到的不仅是游戏制作,更是创作者在压力下如何保持初心,让北欧神话与现代父爱叙事完美共鸣。如果你对“为何《战神》能成为艺术”充满好奇,这部融合了混乱、崩溃与最终绽放的幕后纪实,值得一看。

Raising Kratos

Raising Kratos
免费

Raising Kratos

纪录

2019-05-10 

《Raising Kratos》(2019),一部揭秘游戏开发背后故事的纪录片,以2018年广受好评的《战神》为核心。镜头跟随Cory Barlog和配音演员克里斯托弗·贾奇,记录从概念到成品的四年艰辛,以及主角克雷托斯的“重生”历程。亮点是对创作团队情感与压力的真实呈现,让玩家看到游戏角色如何从代码中注入灵魂。如果你是游戏爱好者,这部纪录片绝对值得看。

Raising Kratos

Voices of God of War II
免费

Voices of God of War II

纪录

2007-03-13 

《Voices of God of War II》(2007),纪录片类型聚焦《战神2》幕后配音创作。当奎托斯的怒吼撕裂天际,当雅典娜的低语穿透神殿,这些声音背后究竟藏着怎样的灵魂?本片带你穿透游戏画面的表象,直击配音演员在录音棚中的情感注入与即兴爆发。从希腊神话角色的威严到复仇之魂的嘶吼,每一句台词都是表演者对暴力与神性的深度解读。亮点在于首次公开未被使用的废弃录音,那些未曾被玩家听见的台词版本同样震撼。如果你钟情游戏艺术或电影化叙事,这部纪录片值得看。

Voices of God of War II

午后的演出
免费

午后的演出

喜剧,剧情

1993-01-29 

《午后的演出》(1993),一部被时光埋没的文艺悬疑佳作。午间光线穿过剧院窗帘,将舞台上的灰尘与未解之谜一同照亮。一位落魄剧作家在咖啡馆偶遇陌生女子,受邀参与一场仅有一场演出的神秘剧目,而这场看似即兴的表演却步步逼近他二十年前亲手埋葬的秘密。现实与虚构在午后光影中逐渐模糊,演员与观众的身份不断反转,每一句台词都可能是通往真相的钥匙。影片以老式胶片质感营造出梦幻与不安交织的氛围,让简单的“演出”变成了寻找自我的心理惊悚历程。如果你着迷于《穆赫兰道》式的虚实游戏,这部冷门遗珠绝对值得找来看。

午后的演出

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